Toys

Definition

Toys are physical items used in play by children.

Description

An estimated 2.6 billion toys, including electronic toys and video games, are sold in the United States each year, according to the Toy Industry Association, Inc. Toys can support cognitive growth, development of fine motor and gross motor skills, and improve problem solving and attention. Children may find extended periods of play with a toy, whether it was purchased in a store or found in the home (recycled plastic containers and empty spools of thread, for example). Most children will be happy to play with a few favorite toys—the size of the toy inventory is not critical to successful play. Parents and others who choose toys for children should take into account the following characteristics of the child for whom the toy is intended. These include the age and developmental stage, his or her interests, ease of use of the toy, the necessity for adult supervision, the presence of younger siblings for whom the toy could pose a hazard, and whether the toy is designed for independent play or group play.

While computer and video game sales have more than tripled in the past decade, to nearly $240 million last year from $65 million in 1996, toys were expected to have their third straight year of slight decline in 2004. Children are still riding bikes, sipping from play tea sets, and enjoying some of the same toys their parents did, including building blocks, erector sets, and Lincoln Logs. But the pressures bearing down on traditional toys are many. Kids are growing up faster and putting down Barbie dolls and G.I. Joe action figures at an earlier age, increasingly smitten by the grownup images of young celebrities such as high-profile athletes, movie and television stars, and recording artists. The prime audience for toys has shrunk as the children of the immense baby boom generation have grown into teenagers and beyond. And as in other industries, giant retailers have taken sales from specialized toy chains and squeezed some of the incentive to devise the next great toy.


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